FutureBASIC 6 is available for US$169.00. You can find more information about the latest version of FutureBASIC at the STAZ Software, Inc. The new release provides access to all Appearance Manager buttons and implements all window types including sheets, floating windows, and windows with toolbars. #FUTUREBASIC MAC OS#STAZ Software has implemented a number of changes that make FutureBASIC applications Carbon compatible: programs run transparently under Mac OS X, or in Mac OS 9. Now it is not only speedier than before it also brings this ease of use to making Mac OS X applications! With release 6, the fastest, most powerful Macintosh BASIC just got even better.įutureBASIC has always been known as the creator of the fastest Macintosh BASIC applications. PureBasic is a commercially distributed procedural computer programming language and integrated development environment based on BASIC and developed by Fantaisie Software for Windows, Linux, and macOS.An Amiga version is available, although it has been discontinued and some parts of it are released as open-source. The latest version of FutureBASIC features Carbon compatability and performance enhancements. FutureBASIC is a development app designed for software developers using BASIC. has released a new version of FutureBASIC, bringing it to version 6. Void F32L24_48_8(double *v, float *ii, UInt32 *oo, long count) It’s a learning resource but has also become a celebration to the early days of personal computing. Static inline double _clip( register double B )Īsm( "fctiw %0, %1" : "=f" (result) : "f" (B) ) Quite BASIC is a web-based classic BASIC interpreter. The important bits were in fact writing a (perl) script to find the 'right' meshing of operations to make the pipeline happy. All the tricks of the book were used here, but as you can see, very little 'assembly'. It converts audio back/forth between (little endian) 24 bits integer and floating point, 8 channels at a time. #FUTUREBASIC DRIVER#Here's a piece of a PCI audio driver I wrote all the way back then, for OSX. #FUTUREBASIC CODE#It was still a good idea if you wanted do stuff like altivec etc, but even in scalar code I'd often apply the same methods as before, just had to bench a hell of a lot more as something that 'looked' faster wasn't necessarily so. On g3, and especially G4/5 it became a lot 'harder' to write assembly that was faster than C, mostly because of the pipeline and the ram latency. I never liked Basic, though, so after a little while I went back to my beloved ThinkPascal for writing my engineering focussed code. It was an extremely appealing proposition for easily writing GUI driven applications on 68k Macs. This last thing helped my ass many times over when processor changed over time. I still have the FutureBasic package I bought too many years ago now. VERY often just changing the C code a bit was enough to get the optimiser to do the 'right thing' - but even if not, I'd start with the original disassembly, convert it to an asm() statement, and tweak it from there, making sure I'd kept the C code as a 'master'. But I would never 'write from scratch' in asm I'd make the code in C first, disassemble it and see how bad/good it was. On pre-g3/g4 it was often a good idea to convert strategically from C to asm.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |