![]() ![]() I've tinkered a little with messages and items. #WORMS 2D INFO PORJECT X FULL#Various development-related files and prototypes are here! ^_^įor the full list of available demos only consider browsing a gallery here. On a PC/Mac/Linux the keys are: WASD for movement, Q-E for switching weapons, Return/Enter for jump and Backspace to Fire. The *.love file should run fine on Android, since virtual controls are there too. #WORMS 2D INFO PORJECT X LICENSE#I don't really want to pin a license on my work at the moment, so I humbly ask to not go further than fair dealing. Please, refrain from building anything upon this prototype. There are many interesting ideas which may fit and I'm eager to hear some more ^_^ To add multiplayer support (enet seems like a good lib to go with and I have some experience with it).To introduce enemy powerup system Doki-Doki Panic!/Disgaea -like.To introduce powerups - the protagonist have mass and jump-power params which may change during the game for a period of time or permanently.To create areas that can't be accessed until a certain condition met (weapon gained, boss beaten etc).To add shops and RPG-elements like raising stats ang finding some weapons.To go in-between Rockman/Megaman, Cave Story, Metroid and Terraria (I really like it's inventories).My personal view on the development direction of the project #WORMS 2D INFO PORJECT X UPDATE#Everything listed in this topic as an update info. About dozen AI patterns: walking, shooting, pit/void detection, jumping, projectile/enemy/objects detection. Everything controls-related: movement, shooting or hitting, HP bar, inventories, buying stuff. Or else it will be all PD and CC0 and my crappy art. Won't mind to receive some help here too. Maybe someone will be able to help me with the music? I really like these gyus' music:, , but still need help in this direction. possibility of re-visiting levels to further explore thoseĬhiptune/Electronic is what I have in mind shops in every location (or in-between locations) to offer equipment, firepower, ammo, different gadgets, etc vast selection of temporary and permanent upgrades (%% of recovered memory, some actions taken, world exploration %% will all have an impact on that) The game is has shops, power-ups and upgrades, hidden secrets, destructible stuff, false walls, etc. There will be multiple upgrades to pimp your Sky.ĭozens ability-based AI patterns makes it easy to create your own bot by listing those abilities. Sky has an expandable inventory (starting with 20 slots) with a hotbar of 10. Sky will be fighting against viruses of all kinds (worms, trojans, archived malware, zombie-processes etc).Ĭontrols designed to be nearly as easy and as responsive as that in the classic Rockman/Megaman games. ![]() The goal is to through a set of 2d locations and to find a bot named Net. In the end Sky is bound to meet his "other" self and acknowledge or dismiss it.Īmong other things it will (or will it?) save the world and find out how the Human World future defined his present. Very unpleased with what has happened Sky is forced to comply with the Unknown Voice's command to restore Sky's memories and learn that our protagonist is no less than an incarnation of catastrophe. It all begins with a havoc in the Sky's personal file storage. It's destined to go on a journey throughout the digital world and find the answers to its (and those of other programs) questions. It doesn't remember neither who or what created it or how did it end up being where it is. "Sky goes to Net" is a story about tiny little bot that goes by the name Sky. ![]()
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